Eternal Sonata had a lot of promise. Not only was it an RPG on the Xbox360 but it looked like it was going to break the JRPG mold by blending action RPG with turn based RPG and incorporating a novel plotline as opposed to the standard “Evil guy X is going to destroy large geographic area Y and ragtag group of good guys Z has to save it.” Instead, the game goes the unlikely and very rarely traveled route of historical fantasy, setting their game in a music-based fantasy world created in the mind of Frederic Francois Chopin as he lay on his deathbed in the final throes of his long battle with Tuberculosis.
I’m not going to lie to you, I’m one boring bastard. I watch documentaries constantly, read textbooks for fun and collect different editions of trivial pursuit. So, if you haven’t already discredited me and left this blog never to return, it won’t come as a surprise that when I heard a JRPG based around Chopin was coming to the states I was so excited that I nearly shat confetti.
This game seemed to be a gift from our friends overseas that would surely help dig the 360 out of its RPG rut and pave the way for more than another Halo facsimile. Unfortunately, Eternal Sonata fails to deliver in a great many ways.
Before I delve into the negatives this game presents I’ll be fair and discuss the positives. I will say that the game is one of the most aesthetically stunning I’ve seen in quite awhile and was a much appreciated change over the sea of brown/grey games flooding the market. Also, fitting the theme of the game, the music was very well composed and flowed nicely. There, the good stuff is out of the way, I can now commence with my one-man shitstorm.
You’ll notice that I didn’t include Eternal Sonata’s novel story concept on the short list of things this game did right. The unfortunate fact is that the originality of the plot wears off very quickly after you find out that Chopin’s musical fantasy world was, apparently, nothing more than a vapid, cookie-cutter JRPG world populated with none but the most one-dimensional JRPG archetypes. The good guy with an “attitude”, the sweet-as-sugar timid girl, the annoying little idiot, the saucy little tomboy – the characters you’ve seen in countless other JRPGs are back just with new, music-based names. Not only are the characters shallow but the great story concept writes a check that the actual in-game storyline just couldn’t cash, delivering instead a poorly written, disgustingly preachy, goofy and disjointed J-turd of a story.
I will admit that the game has one other, very important, thing going for it - the battle system. Eternal Sonata is one of the only games that I’ve ever played that properly blends action RPG and turn based RPG without making a final product that feels clumsy. You’re given a time limit in which you can rack up as many hits as possible on your enemies, the more hits you get the more “echoes” you receive, which strengthen your special attacks. However, I mentioned this separately from the other things the game does right because the great battle system only makes it more tragic that the game suffers from such abject laziness.
One of the worst demonstrations of the laziness in the game is its bad case of Final Fight Syndrome, where enemies you have fought 100 times before are painted a new color and passed off as a completely new enemy. The game probably has less than 10 actual enemies when all is said and done, none of them particularly memorable.
Some of the biggest problems arise when you realize that you have to sit through countless 10+ minute long cutscenes between damn near every fight. The cutscenes are skippable, but doing so isn’t recommended as the one time I tried it I ended up being spit into a new land not knowing where in the hell I was expected to go or what I was supposed to do when I got there. This wouldn’t be nearly as painful if the cutscenes were at least watchable. Alas, no such luck as the dialog goes one of two ways – either making a shallow attempt at furthering the plotline so ridiculously trite and sappy it would make Morrissey’s diary look like an issue of Maxim or making ham-handed attempts at some contrived social commentary that come across about as subtly as cinder block to the face. Also, as a reward for completing a certain level, you are given, that’s right, more cutscenes. These cutscenes don’t have anything to do with the game, per se, but rather just provide a narrative history of Chopin’s life. Do bonuses get any better?
The laziness really takes its toll around hour 10 of gameplay. This is when you realize that, despite how great the first hour of gameplay was, that was it. Gameplay isn’t changing, there are no new enemies, the storyline is going to continue being stupid, the cutscenes aren’t going to let up any time soon, I’ll never be be able to roam around freely and there will never be any sidequests. This is where you start running out of steam, sometimes even earlier in the game, and it becomes a chore where you keep telling yourself “goddamn it, I wasted 10 hours of my life, I have to waste another 10 to see how it ends, at least.” In this situation waste is truly the operable word as the ending, without giving any spoilers, leaves you thinking “What?! It’s over?! What just happened and why?!”
I’m still convinced that Eternal Sonata is the Japanese equivalent of the classic joke, The Aristocrats. It’s hyped up as being great but when you actually hear it it disgusts you and at the end you’re left thinking “I can’t believe I sat around that long waiting for what was, in the end, a giant waste of my time.” But, despite all the negative things I have to say about it, Eternal Sonata did some very key things right and I would actually love to see a sequel that works out all the kinks and delivers the game that Eternal Sonata should have been.
*all pictures shamelessly stolen from IGN.
Thursday, June 12, 2008
Reviewbot: Eternal Sonata (xbox 360)
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Labels: c-, chopin, eternal sonata, jrpg, review, reviewbot, rpg, Xbox360
Monday, January 28, 2008
Thriftbot: Games on the Cheap
Do you like shooting aliens in the face? Do you like contrived sci-fi plotlines? Do you like being shot in the face by 12 year olds only to be called countless racist and homophobic slurs and be teabagged by them post-mortem? Then, if you’re one of the 4 Xbox360 owners that have yet to get their tickets onto the Halo 3 Hype-train now might be the time to do so.
Best Buy is currently serving up some Halo 3 for $38, $22 off the normal price.
I’d hop on it soon as this will probably be a limited time offer and I don’t foresee Microsoft’s multiplayer monolith getting another pricedrop like this until it inevitably becomes a “Greatest Hits” title.

If you own a Wii and, for some ungodly reason, do not yet own Zack and Wiki then now is your chance to experience one of the most excellent adventures since two dudes discovered a time traveling phone booth. Go buy now!
Why is it so important that you go out and buy this? Simple – if people don’t go out and buy good games, the good games don’t come back. Don’t let Zack & Wiki go the way of Psychonauts and Earthbound.
Need more incentive to pick it up? Fine, how about the fact that most retail outlets are carrying it for $10 off its already bargain price, dropping it to a svelte $30. I thought you’d see things my way. Now go buy!
Sunday, January 27, 2008
Reviewbot: CSI: Hard Evidence (Xbox360)
With all the terrible games out there based on movies and TV shows it’s always refreshing to see one that is a carefully crafted, visually appealing, masterpiece among games.
Unfortunately, while we wait for such a game to surface we’ll have to make due with CSI: Hard Evidence, a game that was crafted with all the precision and care of a passenger-train wreck with only half the visual appeal.
“Hard Evidence” is the fifth CSI video game, and with it comes more of the same, aiming more for fans of the show rather than hardcore gamers. You play as a new recruit to the Las Vegas Crime Lab, assisting characters from the show solve five different cases. Your partners can give you hints at any time, though you probably won’t need them as the game’s default settings make the game so easy that it might as well be taking you by the hand, walking you through the levels and patting you on the head, promising everything is going to be alright.
The game’s character models are clunky, lifeless shells, sometimes not even particularly resembling their real-life counterparts and moving with all the fluidity of an un-oiled robot in a strobe light. The flow of the game is also ruined by designers’ laziness, the worst example of which is when you get search warrants that are arbitrarily limited to every section of a house except the one drawer that, it is later revealed, holds the case-breaking piece of evidence.
Thankfully no skimping was done in the audio and writing department. Nearly all the original cast members provided their voices for the game and the soundalikes used for Sara Sidle (Jorja Fox) and Catherine Willows (Marg Helgenberger) would fool even long time fans of the show. The writing also shows the promise that this franchise has, allowing the player to unweave complex and compelling mysteries worthy of the television series itself. Unfortunately, the storylines also seem desperately written around characters and stages from previous cases, presumably to keep game designers from having to create new locations and characters.
If lazy game design wasn’t bad enough, the product placement in the game is downright shameless, slapping HP logos on every piece of electronic equipment in the game, and Visa logos on absolutely everything else. I can forgive this much. Product placement can, when used properly, create a feeling of realism in a game. But when the Chief of Police takes time out of his busy day to tell you that he was pleased as punch that Visa’s Continuous Monitoring Service protected a murder victim from a possible identity theft you know that lines have been crossed and you just paid $40 for an interactive Visa commercial.

Wednesday, January 23, 2008
Undertow - Free on XBLA
I can think of no more worthy an inaugural topic than one about good free games.
Are you an Xbox360 owner?
Do you have the Xbox Live?
If you said yes to these questions then welcome to free game town - population: You. Xbox is making Undertow for XBLA free until Sunday, January 27 as an apology for recent "hiccups" in the live service since Christmas.
Already buy Undertow? You've got 800 MS Points coming to you. Call up 1-800-4MY-XBOX and demand (politely) that they make with the points and, apparently, they'll comply.