
Telltale has finally revealed what their not-Sam-and-Max WiiWare game will be -- An adventure game starring Strongbad from HomestarRunner.com called Strongbad's Cool Game for Attractive People. Unfortunately it seems that the game developers forgot one key thing - everything on homestarrunner.com that isn't strongbad is less funny than crib death.
I guess the game could be good. Admittedly, I haven't really gone to Homestar Runner in years and never really got into it as much as everybody else did. I just never found a retarded marshmallow and a stubby luchadore that says "crap" to be all that funny, although strongbad was good for the occasional chuckle.
So, no, it isn't the new Monkey Island or Indiana Jones Point and Click adventure that I was hoping for but, still, Telltale has proven with Sam and Max (and maybe not so much with CSI) that they know how to make a quality adventure game and, hopefully, the dismal unfunniness of 90% of homestarrunner.com won't ruin it.
[Telltale]
Thursday, April 10, 2008
Telltale Games Reveal New WiiWare Game
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Tuesday, April 1, 2008
Thriftbot: No Cake Jokes

Today Harmonix is proving to the world that there's more to April Fools than tricking people into clicking links to an 80's music video of a man that looks like Parker Lewis dancing around in a prison issue denim outfit. Any Rock Band owner playing on a sufficiently modern console (sorry PS2) has a free song waiting for them to download. Not just any song, mind you, but a song that launched a million cake jokes and made Portal the over-referenced Napoleon Dynamite of the videogame world - "Still Alive".
Maybe the song isn't quite as suited for Rock Band as some but do you really care?
If you're looking to download some other songs this week, you're out of luck because that's all she wrote. Why no other songs? Maybe Harmonix is running out of steam. Hahahahah, see what I did there? Because Steam is the name of Valve's game downloading servi- Nevermind, just go download the song.
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Nintendo Embraces Online Gaming

[Obviously an April Fools Joke. Nintendo still hates the internet.]
In a Nintendo Press Conference held today with Nintendo of America COO, Reggie Fils-Aime, it was revealed that Nintendo is regretting their limited integration of online features into their games. Fils-Aime says:
"We've seen the market for online gaming growing exponentially and, in the interest of maintaining our position of being an innovative, cutting edge industry leader, we will be reinventing the Nintendo brand to embrace the online market rather than avoid it."
Some changes Reggie goes on to mention include:
•The abolition of "Friend Codes" for a more user-friendly Xbox Live interface.
•Online multiplayer for all First-Party and Virtual Console games, including ones that have already been released via updates.
•Voice chat compatible with all previously released and future games via a microphone attachment to the Wiimote.
•DLC including new minigames for Wario Ware: Smooth Moves, new levels for Super Mario Galaxy and new playable characters for SSBB - including one that Reggie would only say is a "diminutive blue-clad android who fights simplistically named robots, doctors and, occasionally, people named after greek letters with an arm cannon."
Video of Reggie's full appearance can be found here.
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Labels: april fools, news, nintendo, online, virtual console, wii
Wednesday, March 26, 2008
[Retro ≠ Good] Taboo: The Sixth Sense
Home videogame consoles have been around for the better part of 40 years so far and haven't shown any signs of slowing with gems like Bioshock, Mass Effect and Portal being released within the last six months and plenty more promising titles upcoming. Still, sometimes you just have to dust off the old NES, grab that wooden sword and lay waste to all the Moblins, Tektites and Octorocks in Hyrule 2D style. It's fine to revisit an old favorite. It's another thing entirely to convince yourself that every single game made before 1998 is good simply because it's "retro". I've played a whole lot of them and, friend, let me tell you, some of those games are great and some are worse than chugging a 60oz. Big Gulp™ of pureed herpes. Which is a perfect segue for the first game we'll be exploring in the new Retro ≠ Good section.
Taboo: The Sixth Sense is a Tarot card reading game for the NES. No, it isn't an adventure game in which you collect Tarot cards. Nor is it a puzzle game in which you must match up similarly designed cards to get rid of them. The only thing this game does is read a fortune and, if you count this as a feature, picks your lucky lotto numbers as long as the lotto you're looking to play doesn't use numbers over 40 and, nowadays, most do.
To get an idea of how the game is at fortune telling let's consider something that seems entirely unrelated - somebody who works as a German-to-English translator. You hire the translator to accompany you in Germany and you're all set, everything translates properly, the translator provides a useful service and does a great job. If, however, you rely on machine translations from Babelfish you'll soon find out that it is translating the English for "Where can I find the nearest bathroom?" to the German for "Why is the walking of proximity toilets?" 
Now consider the human Tarot Card reader - vague and worthless on their very best day. What happens when you entrust an already worthless service to a computer is the video game equivalent of dividing by zero - utter chaos and confusion at every turn. Since the technology driving the game isn't sophisticated enough to really understand the question you asked, or know anything about you personally, it can't give you an actual answer, but only some extremely vague suggestions on how you can make up your own answer. For example I asked it "Will anybody ever read this blog?" As we all know, the answer is "no" and as the picture shows, questions to the divine powers that control the Tarot don't support word wrap. After asking, the game informed me that my significator card is the Two of Coins which meant that "Your present position is avoids changing or difficult situations."
No, we can't just chalk that up to Engrish because the game is made by Rare, a British publisher. There's no excuse.
Let's assume that we should remove the word "is". Now it's saying that my problem doesn't change and avoids difficult situations. It's up to you to figure out what the hell that even means and then shoehorn your own fortune into it, which makes the game all the more unnecessary.
After plodding through several more vague assertions the game gives me my no-longer-relevant lotto numbers and sends me on my way, wondering what in the hell I was supposed to get from all of that. Total play time: about 2 minutes.
Taboo is possibly the very worst videogame I have ever played, offering no gameplay - no game - whatsoever, but is one of the only games that I would ever applaud for having a total play time of less than five minutes. I can't help but wonder who is the bigger nutcase - the guy that thought he could sell games based on this premise or the people that proved him right.
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Labels: NES, rare, retro, Retro ≠ Good, taboo
Monday, March 24, 2008
Reviewbot: Super Smash Bros Brawl (Wii)
Writing a review on Super Smash Bros Brawl at this point is like putting up a Firefly fansite littered with “I Support Ron Paul” banner ads. It isn’t exactly something I would say that internet is severely lacking, but I’m compelled to throw my proverbial hat into the overflowing sea of Brawl fanboydom anyway. So, before I mix further metaphors, let us delve into what will probably prove to be the most popular game of 2008 and possibly of the Wii's entire lifespan.
It’s worth mentioning the genius hype machine that is the Smash Bros Brawl Dojo website. Every single piece of information on this game was listed months before the game launched and was slowly meted out, piece by grueling piece, to the gaming public. The information ranged from the mundane (You say Mario is going to be in it? Astounding.) to the truly exciting (Sonic is in it?! HOLY FRIGGING CRAP – MY CHILDHOOD IS OFFICIALLY COMPLETE!) and made sure to keep legions of nerds waiting with baited breath until the game’s release and even enticing stragglers and people who wouldn’t have cared nearly as much if it weren’t being played up as the only videogame of any value that will surely make all other videogames look like worthless garbage.
Just about everything from Smash Bros Melee has found its way over to Brawl, including Classic Mode, Multi-Man Brawl, Tournament mode, etc. and they all remain virtually unchanged from the predecessor, changed only in that they now have more characters and more items - including Assist Trophies and Final Smashes. Assist Trophies can be collected like any other item and used immediately to summon a character that will assist you in battle. The Trophies can be helpful, like Andross or Excitebikers, to annoying for you and everybody else, like Nintendogs and Mr. Resetti who both obscure the screen's viewing area.
One of the newest and most important things Brawl brings to the table is an Adventure mode that doesn't feel completely tacked on. The Subspace Emissary adventure is much more in depth than the Melee Adventure Mode and adds a storyline that joins all Nintendo characters - good and evil - together to fight a new, evil third party, the titular Subspace Emissary. Despite being written by Kazushige Nojima, known for his work on Final Fantasy VII among other games, the storyline feels like it could have just as easily been written by Mad Lib.
"Nintendo Character and Nintendo Character were brawling at the Stadium when Female Nintendo Character That Isn't Samus Aran is kidnapped by Low-rent Kingdom Hearts villain. When trying to rescue her, our heroes run into Nintendo Character in place."
Aside from a somewhat weak, but not entirely terrible, storyline is Subspace a good addition to the game? Definitely. Would it work as a stand alone game - no. Not one up to Nintendo's usually high First-party standards, anyway.
Another much needed addition to Brawl is online play. Nintendo's online play is much like a mug of homemade hot cocoa brought to you by your mother while you play outside in a blustery, snowy winter day. A welcome and desperately needed addition to a day that was already filled with youthful mirth. Friend codes, unfortunately, ruin this glee and, continuing with the wintery metaphor, it's much like after you've excited yourself for the delicious warmth of the hot cocoa your mother says "I tried to scoop as much cat piss out of the mug as I could. I probably got most of it." and ruins what would have otherwise been a high point of your day.
Sparing you another overly abstract analogy I will also say that, so far, the online play is, for lack of a better word, broken, only allowing me to connect to somebody about 4 times of the approximately 20 times I've tried. Even then, human opponents are unceremoniously replaced with computer-controlled opponents if they drop out so it's feasible that I've never played against another living person online since I purchased the game. They haven't exactly proven to be big proponents of online multiplayer in the past, but hopefully Nintendo makes an exception this time and takes the necessary steps to correct SSBB's wifi issues.
Brawl's other new features are much too numerous to go into great detail over all of them but, quickly, they include Boss Battle Mode and All Star Mode in which you select one character to defeat all the Subspace Emissary Bosses or Brawl Combatants, respectively, getting only three heart containers that you can use between matches to replenish your life. Rotation mode is a new mode that, essentially, just tells other players in the room that it is their turn when somebody loses.
Brawl remains true to the theme that keeps players coming back and playing the game for days, weeks and even years - the collection of worthless trinkets, sundries and baubles. And when it comes to self-referential knick-knacks, I assure you, Brawl delivers with several hundred different trophies and stickers to collect from what must be every Nintendo franchise in history (even the unpopular and oft forgotten ones). Of course, what is collecting stickers and trophies if you can't show them off? The correct answer is "Dignified" but Brawl has decided that would be boring and has added Diorama Mode which allows you to choose 4 trophies, place them in front of the background of your choice and shoot a picture. Similarly, you can also arrange stickers in your album and take a picture of that. I personally only use the in-game snapshots for lurid Princess Peach upskirts, but to each his own I guess.
Brawl represents exactly where Smash Bros had to go as a franchise and delivers a very satisfying sequel, introducing a slew of new characters, fun new game modes, improving older modes that desperately needed it(Adventure Mode) and leave game elements that really didn't require a whole lot of revamping alone (Classic and Brawl). The game has a few flaws but, with the exception of the crippled wifi play, they're all very easily forgivable and considerably outweighed by things the game completely nails. If you own a Wii, you should own Brawl.
(Note: Effective immediately Slothbot is ditching numerical scoring and switching over to a more universally understood letter grading system)
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Labels: mario, nintendo, review, reviewbot, smash bros, ssbb, wii
Friday, March 14, 2008
Thriftbot: Surgery on the cheap is always a good idea!

A quick perusal through Circuit City's bargain game bin today was just about to end in another crushing disappointment after shuffling through countless copies of 2-year-old college football games and unnecessary Gamecube wires until I found multiple copies of the excellent Wii game, Trauma Center: Second Opinion.
Apparently, Circuit City thinks now that New Blood is out TC:SO is only worth a scant $18. Fine by me. If you're a Wii owner, you don't own this game and you have a Circuit City nearby it'd probably be a good idea to stop by and check out their bins for some low priced treasure.
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Sunday, March 9, 2008
Super Smash Bros Brawl - the worst Nintendo game ever made?
No, of course it isn't, it's positively stellar, but sensationalist headlines get readers.
I'll write up a full review in the future.
As for first impressions - I've been playing the game for 9 1/2 hours straight with little more than the occasional bathroom break. So yeah, it's good.
Another good thing - I'll probably stop making updates about SSBB now that it's out.
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4:35 PM
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Labels: nintendo, smash bros, ssbb, wii
Sunday, March 2, 2008
The Wii must devolve to evolve

I've been skeptical of the Wiimote since the announcement that Nintendo's next gen system would be motion sensitive, fearing that all their games would end up being gimmicky and the whole thing would get old fast. I wish I could say that Nintendo has allayed these fears more than a year after the Wii's launch but, unfortunately, they haven't. The Wii has been a magnet for trash shovelware, phoned in remakes with tacked-on waggle and games that would be good if they didn't shoehorn motion sensing into them.
What can be done to fix the Wii's problems with game quality? Nintendo seems to have been the first to find the obvious solution: If you don't need the Wiimote - don't use it!
The upcoming first-party games Super Smash Bros Brawl and Super Mario Kart will both support a Wiimote turned on its side, a Wiimote and Nunchuck combo, a Wii Classic Controller and Gamecube Controllers. This is a great move on Nintendo's part since playing Smash Bros would get old real fast if I had to do an interpretive dance every time I wanted Link to throw a bomb.
This announcement should serve as a message to all of Nintendo's third party developers: Motion sensitivity is encouraged but it is optional.
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12:27 PM
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Labels: controllers, controls, mario kart, nintendo, opinion, smash bros, wii
Monday, February 25, 2008
Thriftbot: The Sims Online rises from its grave

EA is trying their hand at bringing their PC Game giant, The Sims, back to the online world. Looking to engineer some kind of Second Life-Killer, They've used The Sims Online's architecture to build an updated version of the game that they've creatively dubbed EA-Land.
New updates to the game include larger maps, better use of bandwidth, inclusion of Custom Content and many other features with a focus on community contributions. Most importantly - it's totally free.
I'm in the process of downloading it right now but, be prepared, even with a broadband connection it's probably going to take you a few hours to download.
One bone of contention though, why Comic Sans? Shouldn't EA be putting up websites that look a bit more sophisticated than any given Angelfire.com webpage back in '96?
[EA Land]
Friday, February 22, 2008
Thriftbot: Super Paper Mario

Amazon.com has another good deal of the day today for Super Paper Mario. It's dropped $20 to $29.99 from the original $50.
This is one of the Wii's better games, so I'd recommend jumping on this while you can.
Also, don't forget, Amazon.com has video game related deals in their gold box lightning deals all day today, so keep your eyes peeled for other bargains, cheapskates.
Update: Their deal of the day, Super Paper Mario, has sold out along with their Lightning Deals for Fire Emblem: Path of Radiance, Metroid Prime 3 and MySims. There's only one more deal left at 9pm EST for a "super happy fun fun" game. My best guess would be Wario Ware: Smooth Moves. Better be quick if you plan on snapping these up, Metroid sold out in a matter of seconds (before I could snag a copy).
Another Update: the final game was The Simpsons Game. Needless to say, they're all gone by now.
[Amazon.com]
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Labels: amazon, deals, fire emblem, metroid, my sims, super paper mario, thriftbot, wii
